Friday, 28 November 2014
Wednesday, 12 November 2014
Just been learning SketchUp. It's really nice once you get your head around the building mechanics.
I wanted to design something quite mechanical (which is what SketcchUp lends itself to), so I thought I'd do a hand gun.
As far as my thought process goes, I think we should always try and bring something new to a design style. A crossover is often a simple way of looking at a product in a new way, so a DeWalt handgun didn't seem a huge leap for the brand,
Wednesday, 5 November 2014
Friday, 31 October 2014
Drones. Obviously a highly controversial issue with the old society under surveillance stuff - very scary.
I think the reaction to them as a weapon system is rather futile - Much like the reaction to the longbow in the middle ages. Really, we should press home any strategic advantage in the theatre of war. Our overall strategy of "killing for peace" may actually be the problem which is fueling insurgencies.
In terms of weapon systems I think they will develop a lot more over the years. Basically we are still using them as glorified aircraft. Here is a group system which has a much larger surveillance and targeting ability. Effectively intelligent mines which work together and hunt people down... I kinda wish I could un-think of this.
Wednesday, 15 October 2014
I'm pretty nervous about posting this. It's a lot of experiments all rolled together but, in the name of progress and creativity: Fuck it.
1. I wrote something. This isn't particularly new, but I'm a designer not a writer, so it feels weird putting it into the public realm.
2. I've decided to learn a bit of video editing, and experimented on this, so I needed a narrative illustration and a voice.
3. The illustration is loose, but narrative stuff is tricky for me. I much prefer drawing an object plonked in the center of a page!
4. I had to read! Out loud! Do I really sound like this? Shit.
Sunday, 12 October 2014
Here's a nice lady with some neutrino nunchaku. Or a "neutrino deadline" as it is know due to its inevitability of killing the user. (Trevor Claxton inspired style)
Self critique: I like the body and the general overall vibe, but I ran out of design a bit on the hands and legs. The white material came out of a plastic wrap filter on Photoshop, so not entirely from my material rendering skills. Going to park the drawing, and maybe save it for a later date.
Wednesday, 1 October 2014
Partly inspired by Al Crutchley's massive machines, and partly just because I thought I'd better draw one before it becomes a popular uni project - an industrial 3D printing vehicle - Mainly used for building low cost housing in developing countries, possibly after earthquakes etc.
It should have a small drone to load the front plough material into the hopper too, but I need to go to bed.
Sunday, 14 September 2014
Friday, 5 September 2014
Monday, 1 September 2014
It's Batman! Did you guess? No? - That's why I wrote "Batman" on it. Just to be sure.
Something occurred to me a while back. Design sense counts two fold in every piece. First off, there is the design of the object which is being depicted. Secondly, there is the design of the overall piece. Personally (with my product design background) I have usually focused on the object being shown, and in my work this is important because the end user will never see your drawing. But, having done this piece (and the last one too) it was nice to relax about the actual character design and focus more on the drawing as an end product. Thus - Illustration... I guess.
Anywhoo, Batman. not as Art Deco as I remember or would like.